Solutions

This page contains the solutions to the game as the official page of the solutions was removed from the translator's Jimdo webpage.

This is NOT the official solution and it is NOT endorsed by the creator and translators of Hetaoni. The solutions here cover all 17 chapters but they may be incomplete. You can also watch Youtube tutorials for detailed game walkthroughs.

Remember to save throughout the game. You can do this by clicking "X" to go to the menu. Avoid common gameover reasons.

In The Game
Refer to this page for the location of rooms.

''Warning: Spoilers begin here. Continue reading at your own risk.''

Chapter I The Mansion Where None Should Enter
You are in control of Japan. Go to the room to the right to collect a Ceramic Shard. It should be located to the left of the grey table.

Go to the Tatami room on the 1st floor. Collect a note at the upper right corner of the room. The notes reads "Fix the piano, repair the toilet, leave the aid kit int he drawer on the second floor".

Walk towards the toilet on the 1st floor. You should encounter the Oni/Steve in the corridors. Select "stay calm" and Steve should vanish.

Head to the toilet. The toilet is still not a store yet.

Go to the upper-left room on the 2nd floor. Collect Germany's whip on the bed.

Walk to the room located on the upper-right side of the 2nd floor. Walk towards the curtains located at the upper-left corner of the room. You should find Germany hiding inside.

Germany needs water. Go to the toilet on the 1st floor. Collect water at the tap closest to the exist of the toilet.

Go back to the room with Germany in it and give him the water by selecting "Give the water".

Take the key that Germany gives you. It is known as Key from Germany and opens the library room on the first floor.

Go to the library on the 1st floor. Steve should be in the room so be careful. Walk towards the lower-rightmost shelf of books. Japan should learn a new skill called "Dismissal". There should be an onigiri on the table. Collect it.

Steve should bump into you when you are trying to leave the library. This is the 1st boss battle. If Japan wins, you should obtain 25 EXP and 100 HETA, as well as leveling up to Level 2.

Go to the upper-right corner of the library to collect a key. Steve should still be lurking around. Be careful. Use the key to leave the library.

Chapter II Finding Friends
Go back into the library. You should fine another key in the middle of the room. The key is the Fourth Floor Key, which opens the attic on the fourth floor.

Go to the fourth floor. Use the key to open the door located at the lower-right side of the floor.

Approach the shelf in the upper-right corner of the attic on the left side. A mochi should appear.

Go back to the room with Germany in it on the 2nd floor. The curtains should turn into a iron door. Approach it and talk to Germany through it. Japan should automatically give the whip back to Germany. Germany will give Japan beers.

Go to the 1st floor and enter the toilet. Japan will find out that the toilet bowl is a store. Exit there and go to the room right outside the toilet. You should find that its door is no longer there. Walk in and turn the switch on. You will find Steve inside. The 2nd boss battle then follows. If Japan wins then you receive 25 EXP and 100 HETA and the game progresses on.

The lights switch off after the battle. When it turns back on, Steve is no longer in the room. Walk to the bottom right of the room. There is a key on the table. Take the key. It is the Bedroom Key. There will be a message that Japan bought onigiris and beers, his HP and MP will be restored.

Go back to the 2nd floor. Enter the lower-left room. Japan should automatically use the Bedroom Key to unlock the door. Remember to lock the door after you enter.

After a conversation with Prussia, leave the room. You will find Steve waiting right outside for you. A 3rd boss battle then follows. If you manage to defeat Steve, Japan's party receives 50 EXP and 100 HETA. You collect an onigiri and both Japan and Prussia level up to Level 3.

Steve will still be in the hallway, so run. Head back to the room on the 2nd floor with Germany in it. Germany comes outside of his door to talk with Japan and Prussia. Japan leaves the room after a conversation and Germany joins the party.

Go to the attic on the 4th floor. Germany tries to remove the mochi from the wall but he fails to do so. Japan leaves behind Germany and Prussia after a while.

Chapter III The Allies
Go to the room on the left of the attic. Approach the note next to the lever at the upper-left corner, which reads "Up is Heaven. Middle is Earth. Down is Hell." Approach the lever and select "To the bottom". The lever breaks. A box in the lower-left corner than shifts to the left to reveal some cracked floor boards. Japan jumps on the floor and they crack.

Japan falls into the room below (the piano room).

Secret: Approach the piano from the side of the keyboard to play it. Play it 5 times total throughout the game with either Japan, Italy, or England to collect Pianodream's key.

Walk into the room right next to the stairs leading down to the 2nd floor. You will find North Italy inside. Italy joins the party after a quick conversation and you receive 3 bottles of beer, 5 onigiris and 150 HETA. Your HP and MP are fully restored with Italy's refreshments. Japan will then proceed to vore Italy.

Secret: Approach the the last book on the first row with Italy and Japan in this Chapter for a bonus scene.

Head back to the attic on the 4th floor. You will find Steve inside with Germany and Prussia. It's time for the 4th boss battle. If you win, your party receives 2 EXP, 100 HETA and an onigiri. Italy, Germany and Prussia join the party after a quick chat.

Approach the curtains at the upper-right corner of the attic. You will find a Wooden Box.

Walk back into the room with the lever in it. Move the lever "To the middle" this time. A key falls into the middle of the room after the lever breaks. Collect it. It is the Second Floor Key, which opens the living rooms on the second floor.

Go to the living room on the 2nd floor (it doesn't have a door). It is located on upper-left side of the corridors. Use the Second Floor Key to unlock the door. Approach the table from its top. You will find a Match Box. It contains 12 matches.

Secret: The shelf in the living room contains a first aid kit that restores your party's HP and MP.

Head to the room in the lower-right side of the corridor with the door. Remember to lock the door. The Axis members take a sleep while Prussia stays watch. Prussia later leaves the room while the Axis members are still asleep.

Chapter IV Gunshots
You should be in control of England.

(Secret: If you go to the front door with both England and China, you get to see a funny scene.)

Go to the attic on the 4th floor and approach the red chair. You will hear the sound of America's pistol firing.

Head back to the 2nd floor. You will then be in control of China. Go to the room with the door located at the lower-right corner of the corridor. Approach the fireplace. China will find Japan's clothes and they are covered in blood.

Go back to England to tell him what you've seen. England joins the party again. Go to the room on the 1st floor located at the extreme right. You will find Russia and Canada being confronted by Steve inside. The 5th boss battle then follows. You should be defeated but don't worry about it. Japan later comes in to confront Steve for the 6th boss battle. If he wins he gets 25 EXP and 100 HETA.

(Secret: For an easy win, use Japan's skill "Blade of Wrath." This is a temporary skill.)

After you complete the battle and have the discussion, head to the 2nd floor to the room with the iron door. Italy will be there to talk with you and you will have him and Germany join your party, Head to the room with the fireplace in the lower-right side of the corridor with the door. If Japan states you are missing something, head to the fourth floor into the room with the lever. Check the wooden boxes to find a piece of paper. Then head back down to the safe room. The nations will have a long discussion once they are inside the room.

Chapter V Three Paths
The nations continue to discuss. Steve then comes into the room to attack them.

The nations will then split into three groups. You can play them in any order.

The group Japan, China and Russia will have to fight Steve in the 7th boss battle. You will win 2 EXP, 100 HETA and an onigiri if you manage to defeat Steve.

Once you have Germany and Italy under your control, Go to the first floor and approach the corridor to the right of the Tatami room. Use the Hallway Key to unlock the door. Approach the area with the pale mats. Steve will chase you. Run to the bathroom on the first floor!

Go to the kitchen on the 1st floor. Open the door at the upper-left corner of the room. Approach the box at the upper-right corner of the room. It will shift to its left to reveal a locked safe.

Go back to the room next to the Tatami room where Steve chased you out a while ago. Go to the end of the area of the pale mats and you will find two doorways, Approach the one on the right. You will find a piece of paper with two rectangles. Italy and Germany then get a mysterious call.

While England and Canada are in the piano room, examining the piano. England leaves the room to explore, leaving Canada alone. Canada is confronted by Steve during this period of time. For the quickest option without losing the game, choose "Pour Maple Syrup". Canada will slip on the syrup, staying unconscious after hitting his head until England wakes him up.

The nations meet again in the piano room.

Chapter VI PAssWord
Go to the draws on the far left and press the interact button you will destroy a clock and get your memories back in order.

The nations head to the room with the safe on the 1st floor to break the code of the piano. The chest will ask for a code. Put in 5294. You will then receive the Study Key.

Go to the corridor on the right of the Tatami room. If you continue to walk to the right you will find a door. Use the Study Key to unlock it.

You will find a table at the upper-rightmost corner of the room. Approach it from the left and push it. Press the switch that you find. The bookshelf in the upper-left corner of the room will be moved over, revealing a door. Go in, and remember to lock the door behind you! Collect the Basement Key inside. Go back outside. Steve will start chasing you. Run!

Once you've lost Steve, go back to the Study Room, where you'll find the others.

Chapter VII MEmorieS?
Use the Basement Key to unlock the doorway leading to the Basement on the 1st floor. The door should be found in the hallway leading to the toilet (and the only door you haven't unlocked so far. You should find yourself in another room after entering the dark chasm with two doorless doorways and a room with a door. Enter the one with the door in front of you. Approach the rightmost drawer to obtain the Cell Door Key.

After Italy and Japan talk, walk out of this room. Enter the doorway on the left.

You are now in the basement. Head down and turn right at the first corridor. You will be led to a large room with sofas in it. (Secret: Later on, If you have both America and England in your party and you go to the bottom sofa, there's a funny bonus scene with the two.)

Investigate the wallpaper on the Upper-right corner. Japan will tear it down the wallpaper, and reveal a door. Go through it, and just keep on walking down. You will be led to another room. Continue walking down.

Walk through the cell door and turn left. You will find America, France and Prussia being locked in the cell.

After a discussion, you will be in control of Japan. Walk out of the cell and continue to the right. Keep on walking through the only pathways you see. You will end up in a stony section of the basement with a rope ladder leading upwards.

Go back to the cell. After talking with the other nations, leave the cell and go back to the stony part of the basement with the rope ladder. You will find Steve at the end of the tunnel and you shall fight with him in the 8th boss battle. If you win after this long battle, you will get 2 EXP, 100 HETA, an onigiri and one hot pepper.

Head back to the place outside the cell. Leave the basement by following the "trail" of countries. The nations stay in a room until Steve suddenly appears.

Chapter VIII TWo MoRE SeconDs
The nations confront Steve in the 9th boss battle. You will win 2 EXP, 100 HETA, an onigiri and a hot pepper.

Go back to the upper-right room on the 2nd floor. Approach the iron door and go inside. You are now in Germany's safe room.

Secret: Buy an elixir in the safe's room toilet and approach the Imp in the jar in the main safe room. He will then give you Neo-Kyno's Key.

Approach all the nations after the conversation. Approach one of the beds to go to sleep.

After a chat in the next day, the nations leave. Venture back to the entrance of the basement on the 1st floor. Go to the stony part of the basement. Germany and Italy find a Piece of Metal while they are in this area after the other nations leave.

Go back to the cell. Italy locks all the other nations in the cell.

Chapter IX PhoNE CalLs
Go back to the stony part of the basement with the rope ladder. You will find Spain and Romano waiting at the top of the hole.

Spain will head down and you will be in control of him. Go to the cell.

You will then be in control of North Italy. Go to the doorless room in the lower-right side of the corridor of the 2nd floor. While Italy reflects upon his remorse and guilt, a huge version of Steve on steroids suddenly appears.

You will then be in control of the nations that are still in the basement. Leave the basement and head back to the 1st floor. Go to the room where Italy is being confronted by Steve.

Italy gets attacked. Take him back to the safe room on the 2nd floor.

Chapter 10 BlooD

Italy remembers the deaths in the first time loop. After a discussion, leave the safe room. Go to the attic on the 4th floor. Then go to the 1st floor and head off into the cell in the basement.

Go back to the safe room on the 2nd floor.

Chapter 11 TakE us BacK

Two Steves suddenly appear when the nations are chatting. This is the 10th boss battle. After a very long battle, you will obtain 4 EXP, 200 HETA, two onigiris and two hot peppers. Go back to the safe room on the 2nd floor after the battle.

Go straight to the Chapter 12 when the game asks you if you want to see the summary of the following chapters.

Chapter 12 BeDS
Go to the doorless room located at the lower-right corridor of the 2nd floor where Italy met Steve before. You should see a sparkle on the carpet. Step on it to collect a Piece of Metal. Steroid Steve then suddenly appears for the 11th boss battle. If you win the fight, you will get 2 EXP, 100 HETA, an onigiri and one hot pepper.

Go to the attic on the 4th floor and approach the mochi.

Go back to the safe room on the 2nd floor. Approach one of the barrels and select Blueberry. Approach the box on the left that contains green food and select Scone. Head to the fourth floor.

Feed the mochi England's terrible scone.

Chapter 13 MoOn
Walk out of the attic, you will find a new flight of stairs that lead upstairs. Walk into the room with the numbers on the floor. Read the note on the wall and talk to each of the nations.

Answer to the clock puzzle: Select "12: Shiwasu".

Press the switch as Japan after you select this. Go through the new door that appears after this.

You find yourself in an enclosure filled with Steves. Walk straight to the left into another room. Many Steves suddenly appear and you will need to fight against Steve X for the 12th boss battle.

Chapter 14 GoodBye...
Go to the middle of the 1st floor after Italy, Germany and America leave the scene with the journal, teleporting back to the 2nd time loop.

Enter into the doorless room on the upper-left side of the 2nd floor. Leave and you will see characters from an earlier time loop talking.

You will be in control of Germany. Go to the doorless room on the lower-right side of the 2nd floor.

Walk back to Italy, who should be waiting for you near the safe room.

You are back in control of the nations in the annex. Leave the annex. The screen should be flashing as the nations are poisoned by Steve. Go outside the Tatami room on the 1st floor and approach the screen door with the torn paper. It will rip apart to reveal a doorway.

Chapter 15 AnNeXE
Head down into the annex. Approach the sparkles that you see and collect the Mysterious Lumps.

Steve will appear when you are in the final room before you are teleported back into the safe room.

Enter the annex on the 1st floor. Go to the large room with the books.

Chapter 16 DarKNess
The 13th boss battle begins. The 14th boss battle then immediately follows. The new skill Island Country is available to the user when England and Japan form a link. You get 2 EXP, 100 HETA, an onigiri and a red pepper each time when you win. However, both England and Japan lose 200 HP and 2 points in level after breaking the link.

Japan is teleported back to Germany's safe room. Russia leaves to go to the basement. Go to the end of the basement with the rope.

Russia returns to Germany's safe room automatically. Japan receives 700 HETA from Italy during a discussion. Talk with everyone else in the room to start another discussion.

Go to the large room in the annex with the bookshelves where England went. America loses his glasses. Go to the room on the left you can find it under the middle section of the table.

Chapter XVII DISAPPEARANCE
China and Russia head to the annex. Version 17 ends here.